Earned by playing: reading scrolls, breaking Broods near you, rekindling another House’s Hearth, tending your House, and coming back each day.
Your Lamplighter’s lantern:
Bring a friend
A scroll at the reading stone
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Units0
Level1
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0
0
Dawn
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0:00
Restoring the view…
The mapDrag to look around · click to walk there · M or Esc to close
Lastlight · the last town
Lanternfall
The sun is gone. Carry the light.
Click to begin
“Hold the beacon!”
Emberwatch · the beacon on the ridge
Lanternfall
The sun is gone. Carry the light.
The dark is all there is
Skirmish
Opponent
Map
The same seed always makes the same map.
The Long Dusk
Ages after the sun guttered out, the world is lit only by lumen: sunlight that sank into the
rock and crystallised. Where a Lantern House burns there is land, sight and warmth. Everywhere else is
the Gloam.
Win by Dawn. Hold the Dawnstones in the three passes with your light alone.
Or by conquest. Destroy every building of the rival House.
Light is everything. You can only build, see and heal inside it.
Settings
How to play
The rules of light
Light is land. You can only raise buildings inside your own light. Hearths, Halls and Beacons each cast a radius.
Light is sight. The dark hides the enemy. You see only what your units and buildings light.
Light is warmth. Your units heal while standing in your light.
Beacons push your light outward. Chain them to reach new lumen and the passes.
Dawnstones stand in the three passes. A stone in your light alone fills your Dawn meter; shared light holds nothing.
Your Hearth burns intruders that come within its reach.
Win by Dawn, or by destroying every enemy building.
Controls
Left-click / drag
Select
Double-click
Select all of that type on screen
Right-click
Move · attack · harvest · set rally
A then click
Attack-move
S
Stop
BMH
Gleaner: Beacon · Muster Hall · Hearth
GWB
Train Gleaner · Warden · Bulwark
Ctrl+1–9 / 1–9
Set / recall group (tap twice to jump)
Ctrl+A · F2
All units · all fighters
Arrows · edges · middle-drag
Pan camera
Wheel · Q / E
Zoom · rotate
Space
Jump to your Hearth
.
Next idle Gleaner
L
Your Lamplighter (the open world)
P · Esc · F1
Pause · menu · this page
F
Full screen
Credits
Design, code, art and sound
Claude, with you as producer
Engine
three.js, Vite, TypeScript
Models and textures
Generated by script in Blender: every asset is original